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Previously Viewed. Grind Central Station Main Hall. Grind Central Station Subway Platform. Grand Central Station Textures. Compare 's Grind Central Station to 's Spillway level and you'll see how far we came in that first year.

When we were first starting out, the entire art department consisted of just me, and this river level was the one I slapped together to see just what we could and couldn't get away with in an in-browser engine. Spillway Drain Room. Spillway Culvert. Spillway Overpasses. Spillway Submarine Wreck. In what was probably the last time I'll ever get to use my computer science background, I was the only guy in the office who understood both the engine code and the art pipeline, even after we'd fully staffed both the art and the engineering departments.

As such, it was my job to figure out the limits of what the engine could handle, what it would cost us bandwidth-wise, and the best way to optimize between the two. For example: Intersecting polygons, overlapping alpha textures, surface decals, and multi-textured objects? No, no, no, and no.



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