Where is santanas stash




















Going with the Environmentalists is likely to be the most affordable and rewarding of the two choices, especially if you based your island on tourism.

The fourth and final decision is between the Loyalists and the Nationalists. The Loyalists will want you to build a mausoleum to further your cult of personality and attract 20 high school educated workers to the island, but angry Nationalists will take to the streets and start rioting with immigrants. The Nationalists will instead want to build a nuclear program and get Tropico a free armory, but the membership of the Loyalist faction will start diminishing as they lose faith in the leadership.

Once all four sides have been chosen, Marco declares that he'll launch a massive assault on the palace in the next 2 years. You should spend this time building up the island's military, especially if you selected an Intellectual agenda and don't have many soldiers.

Place a couple guard stations or bunkers around the palace and make sure your soldiers are well trained. An optional side quest in this scenario involves hiring 3 secret agents to investigate Marco and find out why the island's internal politics are so unstable, in exchange for Swiss bank funds as well as have them identify destabilizing plots.

Start earning money from basic exports and build a weapons factory as soon as you're able to afford it. Not only do you need one for the scenario but the price of weapons will rise dramatically throughout the game, thanks to the Cold War military build-up. Tropico itself will need to build its own military as well, requiring 4 tasks to be completed. Once you've built a nuclear power station, you'll need to develop nuclear weapons.

Every month that goes by, you'll earn 1 point of research for every professor in Tropico. You'll need points to create the weapons. Unfortunately, after you've developed the weapons, the US president will be assassinated by 'Juanito,' an agent who claims he was sent to kill the president by you. Throughout the scenario, various optional tasks will pop-up that will allow you to earn money or other bonuses in exchange for furthering the war crisis and lowering the DEFCON.

The Environmentalists will also be upset, similar to when you enact the Nuclear Testing edict. One is to build a foreign office when the UN asks you to and the other is to host the Pan-Caribbean Summit.

At the end of this mission you will lose all your Swiss bank account money you have earned during the previous missions and this one and your fame. Isla Oscura is ruled by crime families and a large number of criminals prey on the regular citizens. Your first task is to build a police station and a prison, so it may be a good idea to build a high school early on to educate a police force. Once you have the proper buildings built, you'll need to crack down on the criminals by having at least 5 criminals arrested.

Note that a Labor Camp will not count for the purposes of this goal; any criminals must be put into a prison. Be advised that, after arresting a couple of the criminals, a bomb will go off in the police station, requiring you to rebuild it.

The police officers running the prison can still arrest criminals on their own, but it's harder since there are just two of them. Once you've arrested enough criminals, it becomes apparent that a normal police force can't handle the crime situation, so Penultimo suggests hiring 3 secret agents.

You can deal with the don by having him arrested or executed note that him going to a Labor Camp does not count as being arrested. Once you've done so, it's suggested that you fire your secret agents and keep their headquarters closed, because the Mafia will find and eliminate all your agents, requiring you to hire 3 more. Once this event happens, you can reopen the headquarters and allow the agents to start work again.

Eventually, a stash of smuggled contraband will be found in a cave by the beach. Doing so will uncover the identity of Donna Bella, the main contact between Tropico and Italy's crime families. However, if this happens before you have a Secret Police the smugglers will realize the jig is up and move their stash. However, doing so will net you respect with all factions by your next elections. You can also choose not to touch the briefcase at all.

Throughout the scenario, Penultimo will suggest sending letters to your old contacts - Nick Richards , Keith Preston , and Generalissimo Santana - to try convincing them that you didn't order the assassination of the US president.

However, Nick Richards never replies, Keith Preston denies ever doing business with you, and Generalissimo Santana reveals that he was part of the conspiracy against you and is now ruling in your place. It is best not to do the last one because crime will increase and the money is given by the criminals not the Religious faction Don Moriati will always be leader of the religious faction.

Immigration on Nueva Esperanza is controlled by scripted events, where large groups of unwanted people from around the world will start heading to the island to find a place to live. Each group presents a challenge, as it causes a negative effect to befall the island until a task is completed to satisfy the group.

Provide for the basic needs of your citizens, then build at least four or five ranches set to produce llama wool. Build a cabaret for entertainment, then a grade school.

These will help with the first two groups of immigrants; 50 mimes who demand a cabaret to practice in and 8 cold-hearted lawyers. Every year where there's no cabaret to please the mimes, 1 citizen will die under mysterious circumstances. Every year that the lawyers remain cold-hearted, 1 person will join the rebels.

In order to warm up and make the lawyers friendly, you'll need to have a grade school and export units of llama wool. Though these shopping malls don't need to be operational, it may be a good idea to build a power plant and make them work anyways, to provide more jobs for the booming population. While export prices are reduced, it'll be a good idea to move into the tourism industry, especially as the next two groups require building good tourist attractions. The next group are 50 starving artists, who's perceived laziness will drop relations with the Militarists.

This persists until a Museum of Modern Art is built. Following them are 40 former pirates, who will make 2 citizens turn into criminals every year until a luxury liner is bought. The final group to arrive are 40 circus rejects, who are so hideous that not even freak shows wanted them.

This can be fixed by having 10 doctors on the island to perform cosmetic surgery. The easiest way of getting the required doctors is by building 2 hospitals which - when combined with a standard clinic - provide enough job slots. The final goal of the scenario is to prove that the motley collection of the world's unwanted people can be useful.

There will be several opportunities to make money using most of the disenfranchised folks. Halfway through the mission, Penultimo suggests getting around the island's poor industrial image by "mislabeling" Tropico's goods to say "made in China. Unless your economy relies on selling canned goods, it may be a good idea to accept the suggestion.

Later, Penultimo will give the presidente a chance to insult European cheeses and claim that Tropican ones are superior. During another part of the scenario, scavengers find a glass dagger filled with sand.

According to Sheik Sallim , the dagger is an ancient Persian relic that he wishes returned to its native land. At the start of the mission, most advanced buildings will be unavailable, since no one is willing to sell sophisticated blueprints or parts to such a backwards region. In addition, at some point early on, Penultimo will inform you that ships have a year-old tradition of never docking at the island.

This can easily be accomplished by paying for the quick building of the ministry, a clinic , a high school , and a pub. Make sure the pub is the very last thing built in this manner. Once the EU is alerted to the crisis, it will start efforts on the island to allow it to qualify for colonial status.

The first task is building 1 new pub and 5 new houses. If the pub was the last thing quick built to go into debt, it should finish being constructed after the EU gives the task, making it qualify as "new. Once 40 citizens become monarchists, the EU officially declares the island a colony, allowing the construction of advanced buildings. Shortly afterwards, Penultimo will mention that the ship captain's "docking fee" is now being waived and Ambassador Crane will say that the US is happy to see the island become part of the democratic world, raising relations with the US by However, being a colonial governor forever is not part of the plan and it's not long before work must be done to declare independence with the help of Agent Sasha.

To start the revolution, Sasha requires a proletariat workforce of 20 factory workers. After the workers are ready, Penultimo will suggest producing megawatts of electricity. Finally, Sasha will have you turn the ministry into a People's Committee. To start the revolution, you need to diminish the influence of the monarchists by having revolutionaries, symbolized by a yellow exclamation point above their head.

All Communists and Loyalists on the island will count as revolutionaries, plus any non-monarchist who visits a pub will become one too. Once there's enough revolutionaries, the entire island will erupt in an uprising as the revolutionaries loyal to you attempt to defeat the monarchists still loyal to Europe.

If all goes well, the revolutionaries will win and the island will be declared independent. The first tasks you're given are to build an immigration office to help bring in workers and to have at least 6 farms on the island.

Once the farms are set up, 1, units of agricultural products need to be exported, to flood the market.

Good factory choices are canneries , cigar factories , and rum distilleries , to take advantage of all the farm products. Not long after building the factories, Keith sends agents to establish a worker syndicate, which will cause subversive activities to happen more often.

Unless you already have the necessary number of policemen, building the movie theater is likely the best option, because it's less expensive and time consuming than the other options. Penultimo suggests hiring ninjas to infiltrate and obtain the files. Getting in contact with the ninjas requires having 3 secret agents to locate the ninja clan.

Unfortunately, the price for genuine ninjas is too high to afford, so Penultimo suggests hiring "Chinese ninjas" instead. Getting in contact with them requires building an airport and sending a trade mission to the USSR.

Tropico must provide the infrastructure, lodging, healthcare, and security necessary to host the Olympic Games. This requires generating 50 megawatts of power, building 3 hotels and 2 clinics , and having 12 policemen. Using a couple well placed wind turbines will generate the electricity and building a prison and two police stations will provide just enough jobs to hire the police officers.

Once the island is set up, you'll need to reach 1st place in the bid for the Olympics. Several events will automatically move Tropico's rank higher, such as discovering the extremely athletic Jorge and having him win contests. Unfortunately, problems with Jorge continually arise. Finally, after the presidente decides to host the Pan-Caribbean Games to prepare for the Olympics, Jorge goes missing hours before the games start, requiring the presidente to either compete in his place or ignore the situation.

Thankfully, events will also arise that allow Tropico to boost its ranking, such as building an airport , a shopping mall , a Skyscraper Hotel , three sports complexes , a pair of radio stations , an Academy of Science , and a pair of TV stations , and hosting the Pan-Caribbean Games.

Throughout the mission, Keith Preston will continue to try and disrupt the presidente's plans, using tactics even he claims to regret. To discover the citizen who's bombing the buildings, you'll need to hire a secret agent , who unfortunately turns up 5 potential suspects. With no way of telling who the bomber is, all 5 of them will need to be arrested or killed to bring the bombing spree to an end. The mission opens with news that El Toucan , the presidente's pet, has turned up missing and that a newspaper must be built to put out a lost pet ad.

Miss Pineapple will instead suggest using a radio station which doesn't require power or employees to advance the plot to send a message out. If the presidente declares finding the bird more important than helping people, they'll lose respect for 2 years. In any case, the radio broadcast will again turn up nothing, but Miss Pineapple will remark that another radio signal seems to be originating from the island.

Whether the money is paid or the rebels are defeated, Marco will return the bird, praise the presidente's valor, and asks whether the presidente cares for the revolution or not. If the presidente says yes, Marco will ask that they prove it by getting relations with Marco up to If the presidente says no, Marco will wager that, if the presidente can earn points of military might, he'll join the presidente's side as an advisor. Whichever path they choose, the rebels on the island will soon tell Marco that they wish to quit fighting.

The mission opens up Generalissimo Santana demanding that a rollercoaster be built and that the presidente take a photo of themselves getting injured on it, out of revenge for his own accident.

If the presidente refuses, relations with their loyalists will improve by Next, Santana will bemoan the fact that, after the presidente was deposed, hundreds of women left Puerto Gato , Santana's new capital island, and will ask the presidente to send 10 women there. If the presidente refuses to send the women, Santana will publish embarrassing photos of the presidente's twin, lowering the respect and relations of all factions and foreign powers by Next, Santana will demand megawatts of power for his island.

He next asks for 3 banks to be built to help launder his money. Refusing him this time will make the presidente's "twin" reveal that all the builders currently working for the presidente are actually criminals. Santana will next say that he needs resources that the rest of the world doesn't know about. To get them, he plans to buy all Tropico's exports as a reduced price.

After a year, the research will prove that the presidente has no twin, forcing Santana to stop discounting Tropico's resources. As time goes on, Marco will begin giving rewarding opportunities for supporting the rebellion. Without the presidente's "twin" to use as a bargaining chip, Santana begins threatening to reveal the presidente's identity as he makes more radical demands.

He firsts asks that Tropico provide him with 1, units of weapons at only half price. The presidente can choose to accept the shipment order, accept but send defective weapons, or decline completely, causing Santana to leak information to the CIA, who will sow dissent among the capitalists and lower relations with them by Next, he asks that an armory and two army bases be built to help expand his military, saying he'll send some information to the US Congress who will debate over Tropico, reducing the respect of the nationalists by Penultimo comes up with a plan of convincing the US ambassador that Santana has been holding the presidente in captivity while claiming the presidente's "twin" was the real one and having them order the assassination.

Finally, he'll suggest becoming a US ally to fully convince them of the story and make them stop supporting Santana. With the ongoing rebellion and the loss of US support, Penultimo will suggest building a golden statue to inspire the people of Puerto Gato to put you back in power.

The presidente has taken control of Puerto Gato, Generalissimo Santana 's capital. Santana himself has fled into the jungles to begin a resistance movement among the population. Because of this, Penultimo refuses to permit elections , fearing they would simply put Santana back in power. The resistance begins with 70 members, all of whom need to be dealt with or converted.

The island starts off already well-established, with numerous houses and tenements , farms , a ranch , an iron mine , a church , a prison , a power plant , a hospital , a casino , Santana's childhood museum , a Museum of Modern Art , and the Eternal Flame.

Santana managed to destroy all industry on the island before leaving and soon sends a message to say he planted explosives in the island's power plant as well, demolishing it. A single well-placed wind turbine will be enough to power the casino and hospital and also generate the 40 megawatts of power necessary to prove that the presidente intends to rule the island better than Santana, converting 5 members of the resistance. Once the island is re-electrified, Miss Pineapple will note that Santana never supported free speech on the island and suggests hiring 8 journalists to prove the presidente's regime is better, converting 5 more resistance members.

The loss of the power plant should mean that there's nearly enough college -educated women to become the journalists. Since the modern art museum already has space for 2 journalists, building a couple newspapers will provide the remaining spaces.

Unfortunately, the journalists quickly decry the banning of elections and demand one be held immediately. Penultimo says permitting and winning an election would help further legitimize the presidente's rule, converting 15 resistance members if it can be done. Members of the resistance will try to sway citizens away from voting for the presidente.

Once the election is won, Santana will begin to get more desperate and will incite a spree of arson. Hopefully, the buildings that are set on fire are country houses , tenements , and other such low grade housing, as Penultimo will next suggest building 10 condominiums to win over 10 resistance members. Not long after they're built, Antonio Lopez will present the option of going one step further and building 5 mansions to win over 5 more resistance members.

Eventually, Marco Moreno will ask for 25 soldiers and generals to defeat Santana and his rebels. While the army is expanding, Marco will discover that one of the generals is working with the resistance and asks that he be executed, removing 1 resistance member.

If the traitor isn't killed within 1 year, he'll start a coup having the required 25 soldiers and generals before accepting the mission skips the traitorous general sidequest altogether and the coup never takes place. Once the army is big enough, Santana will be discovered and forced to surrender. By now, there should be 5 to 20 members of the resistance left. As time goes on, citizens who are known to be resistance members will be discovered and marked with an exclamation point above their heads.

These individual members can be dealt with by bribing, arresting, or killing them. Once none of them are left, the mission will be won. This mission starts out with the presidente largely just being a figurehead; most of the island's power actually rests in the hands of Brunhilde Van Hoof and five UN inspectors. These inspectors essentially act as the island's ministers , able to enact various edicts themselves without informing the presidente.

As a result, the presidente is unable to use any edicts except general ones. In addition, the inspectors are heavily corrupt and will steal a percentage of the island's treasury each year equal to the 'corruption level,' which starts at Unfortunately, the UN Economy Inspector begins interfering. Brunhilde says that a "friend" of the inspector's needs 1, units of iron sold at half price for "certain purposes better left undisclosed.

Next, Antonio Lopez receives a call from the inspector saying that the Tropican Dollar is overvalued and is causing a liquidity crisis. He wants the presidente to either take the blame for printing more bills to fix the crisis or allow him to use "other means" of getting the money, thus increasing corruption by Once all this is completed, Penultimo will suggest building a couple newspapers to print negative articles on the inspector to get him to leave and unlock economic edicts for the presidente.

After these are done, the UN Interior Inspector will begin to interfere in the island's affairs, first by enforcing prohibition on the island for 2 years to combat alcoholism then by inviting the Inquisition to monitor the island's morals for another 2 years. With the Interior Inspector gone, the Education Inspector will immediately enact Polit Education classes for the next 2 years. Supporting Tasks Who Rebels the Rebels? Once again, the focus here is on building up your own military might.

Rise to Power: Heir Apparent. Primary Tasks Food Mission begins with two Corn farms on non-fertile soil. Demolish these once you have two other Corn farms built to replace them.

Corn, banana, papaya, and pineapple all have good quality land in the shadow of the inactive volcano, so build these Farms close by. Plenty of good fishing waters near the Docks. The best Pasture land is on the center of the island, close enough to town if needed. Homes Build a tightly-knit housing community in the space vacated by the two demolished Corn farms. Plenty of Coffee, Tobacco, and Sugar land available for cash crop farms. However, weapons manufacturing plays a big role in this mission, so make solid use of the two nearby Iron Ore deposits.

You can resolve the task multiple times — each time the cost will increase. You can find the task in front of your Palace. Place it close to an iron ore mine.

Set it on Handguns. War in Europe? Be ready! Each month you will gain research points for each Professor on the island and the Enrich Uranium work mode of the Nuclear Power Plant.

Import Uranium. Build these down on the beach to the left of the active volcano. Quick Build all the ones you have funds for. National Day and Hola Presidente edicts. Mission 8: Survival Escaping from Mission 7 brings you to Isla Oscura, an formal penal colony island now run by crime families.

Here you must deal with rampant crime, terrorist threats, unruly citizens, and the mafia, so prepare yourself accordingly.

Don Aemillio — Penultimo Time to arrest him — or just order him shot on the streets. One Lawyer too Many — Penultimo Effect: 1 person becomes a rebel each year until lawyers are reeducated. Reward: Lawyers become reeducated and people stop becoming rebels. Mission Independence Day This mission takes place on the unknown Isla Desconocida, where international disputes and major construction difficulties impede the progress of becoming an independent nation. Reward: Advanced buildings will be allowed.

Penal Future for the Colony! Start with agriculture to build a solid base, then strengthen it by developing industry goods. Building up the Industry — Penultimo Build 3 Factories. Raiding the Syndicate — Penultimo Hire 10 Policemen. Reward: Subversive activities will stop. Reward: one free Factory. Reward: Win the scenario. Reward: Up 23 places. Reward: Up 17 places. Reward: Move up 27 places. Reward: Move up 20 places. Effect: Up 37 places. Reward: Move up 14 places. People More Angry Than Birds!

Reward: Unknown. Reward: Improve Relations with Marco Moreno by Propaganda or Freedom of Speech? Reward: Increase Relations with Marco Moreno by Smart Citizens or Dumb Subjects? Santana will cut off the majority of your yearly financial aid here, so build up a profitable economy as quickly as you can. Reward: Win the Scenario. Friend or Foe? Mission Best Served Cold After having gained control of Puerto Gato from Generalissimo Santana, this mission has you dealing with his rebels and supporters.

The Resistance — Penultimo Reduce the members of the Resistance to 0 to win the mission. Reward: Resistance members will decrease by 5. Reward: Supporters of the old regime will decrease by 5. You can issue the Early Elections edict to trigger them sooner. Reward: supporters of the old regime. Condominiums for Everyone — Penultimo Construct 10 Condominiums.

Reward: Resistance members. Use the View action to locate him. Reward: -1 Resistance member. Some criminals will be released to the streets.

Try Demolishing the cattle ranch in the middle of town. Mansions for the Elite — Penultimo Build 5 Mansions. Reward: -5 Resistance members. Rotten to the Core — Penultimo A percentage of the Treasury equal to current corruption level will be lost at the end of each year. Reward: The corruption level will be lowered by 7. Reward: The corruption level will be decreased by 5.

Effect: Prohibition Edict active for the next 24 months. Where Does All the Money Go? Reward: Economy Inspector leaves. Can Tropicans Be Educated? Reward: UN Education Inspector leaves.



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